Tag Archives: engine

3D Scan Cleanup by Tony Buser

3D scanners are great, but they create “dirty” meshes. Overlapping points and reversed normals don’t matter until you try to print the mesh on a 3D printer. Then the slicing engine will get confused because it can’t tell where the inside/outside of the model is. Correcting these “dirty” meshes involves a lot of tools, some expertise, and a little bit of luck.

Tony Buser has provided an excellent tutorial describing his process. He takes a 3D scan, massages it through several different programs, and the result is a perfectly printable 3D model.

Programs/sites used:

reconstructme.net
netfabb.com/basic.php
meshlab.sourceforge.net
meshmixer.com
pleasantsoftware.com/developer/pleasant3d
blender.org
replicat.org
thingiverse.com
makerbot.com

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